Perhaps the most noticeable feature missing from the game is any semblance of a story past the intro slideshow (which recounts the events of the original Resident Evil). Despite the severe technical limitations of the system / having had to have been built from the ground up, the game does manage to retain many of the original screens and puzzles from the game (albeit in a completely re-drawn, monochrome color form). It included only Leon's story path, and removed several of the original game's core features. Tiger Electronics released a sprite-based 2.5D version for their handheld in late 1998. #RESIDENT EVIL 2 N64 SIXTYFORCE FULL#Part one of a full playthrough of the game. Some features from the other enhanced ports do not appear in the Nintendo 64 version, such as the "Extreme Battle" minigame and "Data Gallery" menu. All in-game textures and backgrounds are smaller and need to stretch, full-motion video scenes are lower quality, and streamed sound samples such as voice acting have less clarity. Despite these improvements, some game elements suffered due to the limited space on the cartridge which are absent from other versions of the game. The team reworked the sound set from the ground up to provide each instrument with a higher sample rate than on the PlayStation, thus resulting in higher-quality music. The music of the Nintendo 64 version utilizes Dolby Surround, and was converted by Chris Hülsbeck, Rudolf Stember and Thomas Engel. Other visual enhancements include smoother character animations and sharper, perspective-corrected textures for the 3D models. The Nintendo 64 version adjusts its display resolution depending on the number of polygonal models currently on screen, and supports the console's Expansion Pak accessory for a maximum resolution of 640×480 during gameplay. Hidden throughout the A and B scenarios, they reveal new information about the series' lore and connect the story of Resident Evil 2 to those of the other installments. Additionally, the port features 16 new in-game documents known as the " Ex Files", written by Tetsuro Oyama. This version offers features that were not included on any other system, such as different alternate costumes and new blue tinted results screens, the ability to adjust the degree of violence and to change the blood color, a new gameplay mode that randomizes resorative items and ammo pickups during each playthrough, and a more responsive first-person control scheme. Over the course of twelve months and with a budget of $1 million, Resident Evil 2 was ported to the console by a staff of about 20 employees from Capcom Production Studio 3, Angel Studios, and Factor 5. The Nintendo 64 version of Resident Evil 2 differs most from the other releases. Version" mode exclusive to the Japanese release featured the gameplay additions of Resident Evil 2's North American releases. Machine Gun in the inventory and the Gatling Gun and R. One of these is "Rookie" mode, which shares the same difficulty as the original "Easy" mode but enables the player to start the main story with the S. Other additions include a new unlockable "Extreme Battle" mini-game and an "Arrange Mode" sub menu with unique gameplay difficulties. on PlayStation, which incorporated support for the vibration and analog control functions of the DualShock controller. The first re-release was the Dual Shock Ver.
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